←→↑↓pan
+−zoom
[]previous / next path
iwhere you are: level, path and its note
llist the objects on the screen nearest the view's center
vthe world graph: every path and the ways between them
eedit objects, with the setting on: a click selects, the panel edits
Ctrl/⌘ Z⇧undo / redo the last edit on the path, in edit mode
⇧←→↑↓nudge the selected object one unit, in edit mode; a run of nudges is one undo step
Alt/⌥ ⇧←→↑↓nudge it a grid square at a time instead: 25 units, 13 on the background plane
⇧ while draggingsnap the dragged object to the
engine's grid
Del⌫remove the selected object, in edit mode; a shipped one stays as a ghost to restore it
from
nadd an object to the path, in edit mode: pick one of the game's types
Ctrl/⌘ Dduplicate the selected object beside it, in edit mode
sgaps between screens
gcamera grid + names
oobjects as themselves: the sprites in place of the markers
bpatrols: the creatures walking their beats, with the objects shown and animated
aconnection arrows
wswitch wiring
penemy patrol pens
ccollision lines
fforeground masks
mruler: drag to measure
rroute planner: clicks add waypoints
⌫remove the last route waypoint, outside edit mode
/search: arrows walk the results, Enter jumps
?this list